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EGH
2010
Springer
13 years 6 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
IPPS
2010
IEEE
13 years 6 months ago
Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...
ISPASS
2010
IEEE
13 years 6 months ago
Weak execution ordering - exploiting iterative methods on many-core GPUs
Abstract--On NVIDIA's many-core GPUs, there is no synchronization function among parallel thread blocks. When finegranularity of data communication and synchronization is requ...
Jianmin Chen, Zhuo Huang, Feiqi Su, Jih-Kwon Peir,...
IWCMC
2010
ACM
13 years 6 months ago
Dynamic load balancing and throughput optimization in 3GPP LTE networks
Load imbalance that deteriorates the system performance is a severe problem existing in 3GPP LTE networks. To deal with this problem, we propose in this paper a load balancing fra...
Hao Wang, Lianghui Ding, Ping Wu, Zhiwen Pan, Nan ...
AINA
2009
IEEE
13 years 6 months ago
Document-Oriented Pruning of the Inverted Index in Information Retrieval Systems
Searching very large collections can be costly in both computation and storage. To reduce this cost, recent research has focused on reducing the size (pruning) of the inverted ind...
Lei Zheng, Ingemar J. Cox
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