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» On Computing the Shadows and Slices of Polytopes
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CONCUR
1993
Springer
14 years 2 months ago
Loop Parallelization in the Polytope Model
During the course of the last decade, a mathematical model for the parallelization of FOR-loops has become increasingly popular. In this model, a (perfect) nest of r FOR-loops is r...
Christian Lengauer
RT
2001
Springer
14 years 3 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann
CGF
2010
165views more  CGF 2010»
13 years 11 months ago
A Multidirectional Occlusion Shading Model for Direct Volume Rendering
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent...
Veronika Soltészová, Daniel Patel, S...
RT
2004
Springer
14 years 4 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret