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» On Consistency and Network Latency in Distributed Interactiv...
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ACMACE
2005
ACM
14 years 2 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 1 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
DSRT
2005
IEEE
14 years 2 months ago
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation
Human-to-human interaction across distributed applications requires that sufficient consistency be maintained among participants in the face of network characteristics such as lat...
David J. Roberts, Damien Marshall, Rob Aspin, S&ea...
DSN
2000
IEEE
14 years 25 days ago
Implementing Flexible Object Group Invocation in Networked Systems
Distributed applications should be able to make use of an object group service in a number of application specific ways. Three main modes of interactions can be identified: (i) re...
Graham Morgan, Santosh K. Shrivastava
SIGCOMM
2009
ACM
14 years 2 months ago
Opportunistic forwarding in workplaces
So far, the search for Opportunistic Network (ON) applications has focused on urban/rural scenarios where the combined use of mobility and the store-carry-and-forward paradigm hel...
Sabrina Gaito, Elena Pagani, Gian Paolo Rossi