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» On Creation, Equality and the Object Model
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GRAPHICSINTERFACE
2007
13 years 8 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
SIGGRAPH
2010
ACM
13 years 12 months ago
Popup: automatic paper architectures from 3D models
Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often laborintensive and highly skill-demanding, even with...
Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao ...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
GI
2009
Springer
13 years 11 months ago
Applying Concept-Driven Engineering for Business Process Specifications
: This paper presents the principles of concept-driven engineering and the ConceptManager tool as an implementation of these principles. Concept-Driven Engineering is capable of el...
Peggy Schmidt, Marion Behrens, Sebastian Kowski
CVPR
2011
IEEE
13 years 3 months ago
Learning the Easy Things First: Self-Paced Visual Category Discovery
Objects vary in their visual complexity, yet existing discovery methods perform “batch” clustering, paying equal attention to all instances simultaneously—regardless of the ...
Yong Jae Lee, Kristen Grauman