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» On Customizing Evolutionary Learning of Agent Behavior
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AIIDE
2008
13 years 9 months ago
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
It is difficult to discover effective behavior for NPCs automatically. For instance, evolutionary methods can learn sophisticated behaviors based on a single objective, but realis...
Jacob Schrum, Risto Miikkulainen
PRL
2006
148views more  PRL 2006»
13 years 7 months ago
An agent based evolutionary approach to path detection for off-road vehicle guidance
This paper describes an ant colony optimization approach adopted to decide on road-borders to automatically guide a vehicle developed for the DARPA Grand Challenge 2004, available...
Alberto Broggi, Stefano Cattani
LAMAS
2005
Springer
14 years 26 days ago
An Overview of Cooperative and Competitive Multiagent Learning
Abstract Multi-agent systems (MASs) is an area of distributed artificial intelligence that emphasizes the joint behaviors of agents with some degree of autonomy and the complexiti...
Pieter Jan't Hoen, Karl Tuyls, Liviu Panait, Sean ...
CEC
2005
IEEE
13 years 9 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
CEC
2010
IEEE
13 years 8 months ago
A hormone-based controller for evolutionary multi-modular robotics: From single modules to gait learning
For any embodied, mobile, autonomous agent it is essential to control its actuators appropriately for the faced task. This holds for natural organisms as well as for robots. If sev...
Heiko Hamann, Jürgen Stradner, Thomas Schmick...