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ACMICEC
2008
ACM
240views ECommerce» more  ACMICEC 2008»
13 years 9 months ago
Document-oriented heterogeneous business process integration through collaborative e-marketplace
In this paper, we studied the semantic consistency maintenance issue between heterogeneous contexts, that is, how a firm business process of one e-marketplace can be transformed t...
Jingzhi Guo, Zhuo Hu, Chi-Kit Chan, Yufeng Luo, Ch...
NIPS
2007
13 years 8 months ago
A neural network implementing optimal state estimation based on dynamic spike train decoding
It is becoming increasingly evident that organisms acting in uncertain dynamical environments often employ exact or approximate Bayesian statistical calculations in order to conti...
Omer Bobrowski, Ron Meir, Shy Shoham, Yonina C. El...
ATAL
2010
Springer
13 years 8 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ACMDIS
2010
ACM
13 years 7 months ago
A tale of two publics: democratizing design at the margins
The design and use of Information and Communication Technology (ICT) has now evolved beyond its workplace origins to the wider public, expanding to people who live at the margins ...
Christopher A. Le Dantec, Jim Christensen, Mark Ba...
CORR
2010
Springer
115views Education» more  CORR 2010»
13 years 7 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...