The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
We present a method for trust scenarios with more than one trustee, where sets of trustees are ordered in a relation of relative trustworthiness. We show how a priority structure i...
Just as actions can have indirect effects on the state of the world, so too can sensing actions have indirect effects on an agent's state of knowledge. In this paper, we inve...