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FPLAY
2008
13 years 9 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
EWC
2000
105views more  EWC 2000»
13 years 7 months ago
Design Families and Design Individuals
: This paper discusses design families and design individuals. Phase space is introduced to complement state space. Phase transition as a generic method of generating design famili...
Xiao-Guang Shi, John S. Gero
COMPSAC
2006
IEEE
14 years 1 months ago
A Biologically-Inspired Autonomic Architecture for Self-Healing Data Centers
—This paper describes a biologically-inspired network architecture, called SymbioticSphere, which allows large-scale data centers to autonomously adapt to dynamic environmental c...
Paskorn Champrasert, Junichi Suzuki
ENTCS
2006
155views more  ENTCS 2006»
13 years 7 months ago
Biomolecular Agents as Multi-behavioural Concurrent Objects
In recent years, there has been increasing interest in computational models of biological systems based on various calculi of communicating processes, such as the stochastic pi-ca...
Denys Duchier, Céline Kuttler
ISBI
2009
IEEE
14 years 2 months ago
Instance-Based Generative Biological Shape Modeling
Biological shape modeling is an essential task that is required for systems biology efforts to simulate complex cell behaviors. Statistical learning methods have been used to buil...
Tao Peng, Wei Wang, Gustavo K. Rohde, Robert F. Mu...