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» On Directed Triangles in Digraphs
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CVPR
1997
IEEE
14 years 9 months ago
Efficient Approximation of Range Images Through Data-Dependent Adaptive Triangulations
This paper presents an efficient algorithm for generating adaptive triangular meshes from dense range images. The proposed technique consists of two stages. First, a quadrilateral...
Miguel Angel García, Angel Domingo Sappa, L...
KDD
2009
ACM
150views Data Mining» more  KDD 2009»
14 years 8 months ago
Large human communication networks: patterns and a utility-driven generator
Given a real, and weighted person-to-person network which changes over time, what can we say about the cliques that it contains? Do the incidents of communication, or weights on t...
Nan Du, Christos Faloutsos, Bai Wang, Leman Akoglu
SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
14 years 1 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller
AFRIGRAPH
2004
ACM
14 years 25 days ago
Interactive ray tracing of free-form surfaces
Even though the speed of software ray tracing has recently been increased to interactive performance even on standard PCs, these systems usually only supported triangles as geomet...
Carsten Benthin, Ingo Wald, Philipp Slusallek
IMR
2004
Springer
14 years 23 days ago
Reliable Isotropic Tetrahedral Mesh Generation Based on an Advancing Front Method
In this paper, we propose a robust isotropic tetrahedral mesh generation method. An advancing front method is employed to control local mesh density and to easily preserve the ori...
Yasushi Ito, Alan M. Shih, Bharat K. Soni