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» On Discontinuous Human Control Strategies
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ACMACE
2007
ACM
14 years 1 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
RECSYS
2009
ACM
14 years 3 months ago
Preference elicitation with subjective features
Utility or preference elicitation is a critical component in many recommender and decision support systems. However, most frameworks for elicitation assume a predefined set of fe...
Craig Boutilier, Kevin Regan, Paolo Viappiani
JIRS
2002
137views more  JIRS 2002»
13 years 8 months ago
Mobile Robot Command by Man-Machine Co-Operation - Application to Disabled and Elderly People Assistance
Disabled people assistance is developing thanks to progress of new technologies. A manipulator arm mounted on a mobile robot can assist the disabled person for the partial restora...
Philippe Hoppenot, Etienne Colle
CHI
2004
ACM
14 years 9 months ago
Single-handed interaction techniques for multiple pressure-sensitive strips
We present a set of interaction techniques that make novel use of a small pressure-sensitive pad to allow one-handed direct control of a large number of parameters. The surface of...
Gábor Blaskó, Steven Feiner
CHI
2007
ACM
14 years 29 days ago
Longitudinal study of continuous non-speech operated mouse pointer
This paper reports a longitudinal study of a non-speech input-controlled continuous cursor control system: Whistling User Interface (U3I). This study combines quantitative (target...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...