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» On Discontinuous Human Control Strategies
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CHI
2009
ACM
14 years 9 months ago
Rake cursor: improving pointing performance with concurrent input channels
We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze posi...
Renaud Blanch, Michael Ortega
CHI
2008
ACM
14 years 9 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
HAPTICS
2008
IEEE
13 years 9 months ago
Efficient Transport Protocol for Networked Haptics Applications
The performance of haptic application is highly sensitive to communication delays and losses of data. It implies several constraints in developing networked haptic applications. Th...
Raul Wirz, Manuel Ferre, Raúl Marín,...
IEAAIE
2010
Springer
13 years 7 months ago
Down-Up-Down Behavior Generation for Interactive Robots
Behavior generation in humans and animals usually employs a combination of bottom-up and top-down patterns. Most available robotic architectures utilize either bottom-up or top-dow...
Yasser F. O. Mohammad, Toyoaki Nishida
ICCV
2009
IEEE
15 years 1 months ago
Evaluating Information Contributions of Bottom-up and Top-down Processes
This paper presents a method to quantitatively evaluate information contributions of individual bottom-up and topdown computing processes in object recognition. Our objective is...
Xiong Yang, Tianfu Wu, Song-Chun Zhu