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» On Discontinuous Human Control Strategies
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CA
1999
IEEE
14 years 17 hour ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
CHI
2009
ACM
14 years 8 months ago
Magic cards: a paper tag interface for implicit robot control
Typical Human Robot Interaction (HRI) assumes that the user explicitly interacts with robots. However, explicit control with robots can be unnecessary or even undesirable in certa...
Shengdong Zhao, Koichi Nakamura, Kentaro Ishii, Ta...
CHI
2010
ACM
14 years 2 months ago
Interactive effects of age and interface differences on search strategies and performance
We present results from an experiment that studied the information search behavior of younger and older adults in a medical decision-making task. To study how different combinatio...
Jessie Chin, Wai-Tat Fu
CGF
2008
138views more  CGF 2008»
13 years 7 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence
GAMEON
2008
13 years 9 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...