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ACG
2009
Springer
14 years 5 months ago
On Drawn K-In-A-Row Games
Sheng-Hao Chiang, I-Chen Wu, Ping-Hung Lin
IAJIT
2006
225views more  IAJIT 2006»
13 years 11 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
TLCA
2001
Springer
14 years 3 months ago
Subtyping Recursive Games
Using methods drawn from Game Semantics, we build a sound and computationally adequate model of a simple calculus that includes both subtyping and recursive types. Our model solves...
Juliusz Chroboczek
DIGRA
2003
Springer
14 years 4 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
AAAI
2008
14 years 1 months ago
Achieving Cooperation in a Minimally Constrained Environment
We describe a simple environment to study cooperation between two agents and a method of achieving cooperation in that environment. The environment consists of randomly generated ...
Steven Damer, Maria L. Gini