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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
14 years 4 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
CSCW
2006
ACM
14 years 4 months ago
Improving network efficiency in real-time groupware with general message compression
Groupware communicates by sending messages across the network, and groupware programmers use a variety of formats for these messages, such as XML, plain text, or serialized object...
Carl Gutwin, Christopher Fedak, Mark Watson, Jeff ...
MOBICOM
2006
ACM
14 years 4 months ago
Coverage and connectivity in three-dimensional networks
Although most wireless terrestrial networks are based on twodimensional (2D) design, in reality, such networks operate in threedimensions (3D). Since most often the size (i.e., th...
S. M. Nazrul Alam, Zygmunt J. Haas
AINA
2005
IEEE
14 years 3 months ago
Dynamical Construction of a Core-Based Group-Shared Multicast Tree in Mobile Ad Hoc Networks
A core-based group-shared multicast tree is a shortest path tree rooted at core node that distributes packets to and from all group members. Traditionally, the bandwidth cost cons...
Bing-Hong Liu, Ming-Jer Tsai, Wei-Chei Ko
INFOCOM
2005
IEEE
14 years 3 months ago
BARD: Bayesian-assisted resource discovery in sensor networks
Data dissemination in sensor networks requires four components: resource discovery, route establishment, packet forwarding, and route maintenance. Resource discovery can be the mos...
Fred Stann, John S. Heidemann