This paper investigates the evolution of robot controllers utilising only visual environment input data, capable of performing a hard task, playing football, in the real world. Th...
This paper presents a strategy for efficiently rendering time-varying volume data on a distributed-memory parallel computer. Visualizing time-varying volume data take both large s...
Legacy software systems present a high level of entropy combined with imprecise documentation. This makes their maintenance more difficult, more time consuming, and costlier. In o...
Programming distributed-memory machines requires careful placement of datato balance the computationalload among the nodes and minimize excess data movement between the nodes. Mos...
Rewriting is a computational paradigm that specifies the actions, but not the control. We introduce a hierarchical structure repreat a high level of abstraction, a form of control....