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» On Flexible Body Approximations of Rigid Body Dynamics
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SI3D
1995
ACM
13 years 11 months ago
Impulse-Based Simulation of Rigid Bodies
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
Brian Mirtich, John F. Canny
SIGGRAPH
1994
ACM
13 years 11 months ago
Fast contact force computation for nonpenetrating rigid bodies
A new algorithm for computing contact forces between solid objects with friction is presented. The algorithm allows a mix of contact points with static and dynamic friction. In co...
David Baraff
SIGGRAPH
2000
ACM
14 years 2 days ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
AAAI
1997
13 years 9 months ago
Qualitative Rigid Body Mechanics
We present a theory of qualitative rigid body mechanics and describe a program that uses this theory to compute qualitative dynamic simulations.1 The program works directly from a...
Thomas F. Stahovich, Randall Davis, Howard E. Shro...
CVPR
2010
IEEE
14 years 3 months ago
Non-Rigid Structure from Locally-Rigid Motion
We introduce locally-rigid motion, a general framework for solving the M-point, N-view structure-from-motion problem for unknown bodies deforming under orthography. The key idea i...
Jonathan Taylor, Allan Jepson, Kyros Kutulakos