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NETGAMES
2005
ACM
14 years 3 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
SAC
2005
ACM
14 years 3 months ago
Adaptive and fault tolerant medical vest for life-critical medical monitoring
In recent years, exciting technological advances have been made in development of flexible electronics. These technologies offer the opportunity to weave computation, communicat...
Roozbeh Jafari, Foad Dabiri, Philip Brisk, Majid S...
SBCCI
2005
ACM
98views VLSI» more  SBCCI 2005»
14 years 3 months ago
Mapping embedded systems onto NoCs: the traffic effect on dynamic energy estimation
This work addresses the problem of application mapping in networks-on-chip (NoCs). It explores the importance of characterizing network traffic to effectively predict NoC energy c...
José Carlos S. Palma, César A. M. Ma...
SIGECOM
2005
ACM
169views ECommerce» more  SIGECOM 2005»
14 years 3 months ago
Online auctions with re-usable goods
This paper concerns the design of mechanisms for online scheduling in which agents bid for access to a re-usable resource such as processor time or wireless network access. Each a...
Mohammad Taghi Hajiaghayi, Robert D. Kleinberg, Mo...
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
14 years 3 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
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