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MM
2005
ACM
103views Multimedia» more  MM 2005»
14 years 3 months ago
Simulated virtual market place by using voiscape communication medium
We are developing a new voice communication medium called voiscape. Voiscape enables natural and seamless bi-directional voice communication by using sound to create a virtual sou...
Yasusi Kanada
MM
2005
ACM
128views Multimedia» more  MM 2005»
14 years 3 months ago
Perceptual media compression for multiple viewers with feedback delay
Human eyes have limited perception capabilities; for example, only 2 degrees of our 140 degree vision field provide the highest quality of perception. Due to this fact the idea of...
Oleg Komogortsev, Javed I. Khan
MM
2005
ACM
152views Multimedia» more  MM 2005»
14 years 3 months ago
Critical video quality for distributed automated video surveillance
Large-scale distributed video surveillance systems pose new scalability challenges. Due to the large number of video sources in such systems, the amount of bandwidth required to t...
Pavel Korshunov, Wei Tsang Ooi
NETGAMES
2005
ACM
14 years 3 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
SAC
2005
ACM
14 years 3 months ago
Adaptive and fault tolerant medical vest for life-critical medical monitoring
In recent years, exciting technological advances have been made in development of flexible electronics. These technologies offer the opportunity to weave computation, communicat...
Roozbeh Jafari, Foad Dabiri, Philip Brisk, Majid S...
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