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» On Graphical Modeling of Preference and Importance
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FPLAY
2008
13 years 10 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
CVPR
2012
IEEE
11 years 11 months ago
A grammar for hierarchical object descriptions in logic programs
Modeling objects using formal grammars has recently regained much attention in computer vision. Probabilistic logic programming, such as Bilattice based Logical Reasoning (BLR), i...
Toufiq Parag, Claus Bahlmann, Vinay D. Shet, Manee...
AVI
2006
13 years 10 months ago
An integrated task-based framework for the design and evaluation of visualizations to support preferential choice
In previous work, we proposed ValueCharts, a set of visualizations and interactive techniques to support the inspection of linear models of preferences. We now identify the need t...
Jeanette Bautista, Giuseppe Carenini
SIGGRAPH
1999
ACM
14 years 24 days ago
Subdivision Schemes for Fluid Flow
The motion of fluids has been a topic of study for hundredsof years. In its most general setting, fluid flow is governed by a system of non-linear partial differential equation...
Henrik Weimer, Joe D. Warren
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch