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DSRT
2004
IEEE
14 years 21 days ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
BIBE
2005
IEEE
154views Bioinformatics» more  BIBE 2005»
14 years 2 months ago
Effective Pre-Processing Strategies for Functional Clustering of a Protein-Protein Interactions Network
In this article we present novel preprocessing techniques, based on topological measures of the network, to identify clusters of proteins from Protein-protein interaction (PPI) ne...
Duygu Ucar, Srinivasan Parthasarathy, Sitaram Asur...
HCI
2007
13 years 10 months ago
3D Modeling and Design Supported Via Interscopic Interaction Strategies
3D modeling applications are widely used in many application domains ranging from CAD to industrial or graphics design. Desktop environments have proven to be a powerful user inter...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
ACMACE
2005
ACM
14 years 2 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
SEMCO
2007
IEEE
14 years 3 months ago
Exploring Concept Selection Strategies for Interactive Video Search
Ranked shot lists from 39 automated LSCOM-Lite concept classifiers are investigated with respect to 24 TRECVID 2006 topics. Selecting the best fitting concept or pair of concepts ...
Michael G. Christel, Alexander G. Hauptmann