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VRST
2010
ACM
13 years 8 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
EDBT
2011
ACM
199views Database» more  EDBT 2011»
13 years 1 months ago
Predicting completion times of batch query workloads using interaction-aware models and simulation
A question that database administrators (DBAs) routinely need to answer is how long a batch query workload will take to complete. This question arises, for example, while planning...
Mumtaz Ahmad, Songyun Duan, Ashraf Aboulnaga, Shiv...

Publication
303views
12 years 8 months ago
Evolutionary synthesis of analog networks
he significant increase in the available computational power that took place in recent decades has been accompanied by a growing interest in the application of the evolutionary ap...
Claudio Mattiussi
CVPR
2003
IEEE
15 years 6 days ago
3D Surface Modeling from Range Curves
Traditional approaches for surface reconstruction from range data require that the input data be either range images or unorganized sets of points. Since a large number of range s...
Dragan Tubic, Patrick Hébert, Denis Laurend...
ECCV
2008
Springer
15 years 2 days ago
Articulated Multi-body Tracking under Egomotion
In this paper, we address the problem of 3D articulated multi-person tracking in busy street scenes from a moving, human-level observer. In order to handle the complexity of multi-...
Stephan Gammeter, Andreas Ess, Tobias Jaeggli, Kon...