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» On Interactive Evolution Strategies
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ICSE
2000
IEEE-ACM
13 years 11 months ago
Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems
Software architecture styles for developing multiuser applications are usually defined at a conceptual level, abstracting such low-level issues of distributed implementation as co...
Gary E. Anderson, T. C. Nicholas Graham, Timothy N...
ACSC
2004
IEEE
13 years 11 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick
QEST
2007
IEEE
14 years 1 months ago
A Generic Mean Field Convergence Result for Systems of Interacting Objects
We consider a model for interacting objects, where the evolution of each object is given by a finite state Markov chain, whose transition matrix depends on the present and the pa...
Jean-Yves Le Boudec, David McDonald, Jochen Mundin...
ITS
2004
Springer
105views Multimedia» more  ITS 2004»
14 years 1 months ago
EASE: Evolutional Authoring Support Environment
How smart should we be in order to cope with the complex authoring process of smart courseware? Lately this question gains more attention with attempts to simplify the process and ...
Lora Aroyo, Akiko Inaba, Larisa N. Soldatova, Riic...
GECCO
2006
Springer
179views Optimization» more  GECCO 2006»
13 years 11 months ago
Parisian evolution with honeybees for three-dimensional reconstruction
This paper introduces a novel analogy with the way in which honeybee colonies operate in order to solve the problem of sparse and quasi dense reconstruction. To successfully solve...
Gustavo Olague, Cesar Puente