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» On Interactive Evolution Strategies
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SEKE
2007
Springer
14 years 3 months ago
Requirement Analysis Evolution through Patterns
This paper presents a strategy, based on requirement patterns (RP), aimed at improving the requirement analysis discipline by allowing business analysts (BA) to produce more relia...
Luca Vetti Tagliati, Roger Johnson, George Roussos
EVOW
2008
Springer
13 years 10 months ago
Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs
Abstract. A major challenge in computer-generated music is to produce music that sounds natural. This paper introduces NEAT Drummer, which takes steps toward natural creativity. NE...
Amy K. Hoover, Michael P. Rosario, Kenneth O. Stan...
TIDSE
2004
Springer
14 years 2 months ago
Writing Interactive Fiction Scenarii with DraMachina
Abstract. This paper presents DraMachina, an authoring tool dedicated to authors of interactive fictions. An interactive fiction is an extension of classical narrative media as i...
Stéphane Donikian, Jean-Noël Portugal
ICIP
2008
IEEE
14 years 10 months ago
Activity-based temporal segmentation for videos of interacting objects using invariant trajectory features
This paper presents a content-based approach for temporal segmentation of videos. Tracked objects are characterized by their 2D trajectories which are used in a meaningful way to ...
Alexandre Hervieu, Patrick Bouthemy, Jean-Pierre L...
GECCO
2007
Springer
175views Optimization» more  GECCO 2007»
14 years 3 months ago
Regular expression generation through grammatical evolution
This study investigates automatic regular expression generation using Grammatical Evolution. The software implementation is based on a subset of POSIX regular expression rules. Fo...
Ahmet Cetinkaya