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CHI
2007
ACM
14 years 9 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
WWW
2010
ACM
14 years 3 months ago
Optimal rare query suggestion with implicit user feedback
Query suggestion has been an effective approach to help users narrow down to the information they need. However, most of existing studies focused on only popular/head queries. Si...
Yang Song, Li-wei He
BIRD
2007
Springer
150views Bioinformatics» more  BIRD 2007»
14 years 2 months ago
Bayesian Inference for 2D Gel Electrophoresis Image Analysis
Two-dimensional gel electrophoresis (2DGE) is a technique to separate individual proteins in biological samples. The 2DGE technique results in gel images where proteins appear as d...
Ji Won Yoon, Simon J. Godsill, ChulHun Kang, Tae-S...
ISPASS
2006
IEEE
14 years 2 months ago
Simulation sampling with live-points
Current simulation-sampling techniques construct accurate model state for each measurement by continuously warming large microarchitectural structures (e.g., caches and the branch...
Thomas F. Wenisch, Roland E. Wunderlich, Babak Fal...
MM
2006
ACM
151views Multimedia» more  MM 2006»
14 years 2 months ago
Choreographic buttons: promoting social interaction through human movement and clear affordances
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...