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CVPR
2010
IEEE
14 years 6 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
ICDE
2010
IEEE
238views Database» more  ICDE 2010»
14 years 5 months ago
Correlation hiding by independence masking
— Extracting useful correlation from a dataset has been extensively studied. In this paper, we deal with the opposite, namely, a problem we call correlation hiding (CH), which is...
Yufei Tao, Jian Pei, Jiexing Li, Xiaokui Xiao, Ke ...
CHI
2010
ACM
14 years 5 months ago
Knowing where and when to look in a time-critical multimodal dual task
Human-computer systems intended for time-critical multitasking need to be designed with an understanding of how humans can coordinate and interleave perceptual, memory, and motor ...
Anthony J. Hornof, Yunfeng Zhang, Tim Halverson
ACSC
2009
IEEE
14 years 5 months ago
ParaAJ: toward Reusable and Maintainable Aspect Oriented Programs
Aspect Oriented Programming (AOP) aims to ease maintenance and promote reuse of software components by separating core concerns from crosscutting concerns: aspects of a program th...
Khalid Al-Jasser, Peter Schachte
ASWEC
2009
IEEE
14 years 5 months ago
Component Coordination in GLoo
Incorporating components from a number of different sources into a given application is generally considered to be a non-trivial activity. Over the years, various coordination mec...
Jean-Guy Schneider, Markus Lumpe