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NOSSDAV
2004
Springer
15 years 10 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
PCM
2004
Springer
99views Multimedia» more  PCM 2004»
15 years 10 months ago
An Online Learning Framework for Sports Video View Classification
Sports videos have special characteristics such as well-defined video structure, specialized sports syntax, and some canonical view types. In this paper, we proposed an online lear...
Jun Wu, Xian-Sheng Hua, Jianmin Li, Bo Zhang, Hong...
PVM
2004
Springer
15 years 10 months ago
Minimizing Synchronization Overhead in the Implementation of MPI One-Sided Communication
The one-sided communication operations in MPI are intended to provide the convenience of directly accessing remote memory and the potential for higher performance than regular poin...
Rajeev Thakur, William D. Gropp, Brian R. Toonen
SCOPES
2004
Springer
15 years 10 months ago
Compact Procedural Implementation in DSP Software Synthesis Through Recursive Graph Decomposition
Abstract. Synthesis of digital signal processing (DSP) software from dataflow-based formal models is an effective approach for tackling the complexity of modern DSP applications. I...
Ming-Yung Ko, Praveen K. Murthy, Shuvra S. Bhattac...
SCOPES
2004
Springer
15 years 10 months ago
An Automated C++ Code and Data Partitioning Framework for Data Management of Data-Intensive Applications
An automated framework for code and data partitioning for the needs of data management is presented. The goal is to identify the main data types from the data management perspectiv...
Athanasios Milidonis, Grigoris Dimitroulakos, Mich...
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