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ATAL
2006
Springer
15 years 8 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
DEXAW
2004
IEEE
90views Database» more  DEXAW 2004»
15 years 8 months ago
Opportunistic Dissemination of Spatio-Temporal Resource Information in Mobile Peer to Peer Networks
In this paper we examine the dissemination of availability reports about resources in mobile peer-topeer networks, where vehicles, pedestrian or sensors communicate with each othe...
Ouri Wolfson, Bo Xu
CIKM
2006
Springer
15 years 8 months ago
Efficient join processing over uncertain data
In an uncertain database, each data item is modeled as a range associated with a probability density function. Previous works for this kind of data have focussed on simple queries...
Reynold Cheng, Sarvjeet Singh, Sunil Prabhakar, Ra...
EUROMICRO
2004
IEEE
15 years 8 months ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...
CP
2006
Springer
15 years 8 months ago
Performance Prediction and Automated Tuning of Randomized and Parametric Algorithms
Abstract. Machine learning can be utilized to build models that predict the runtime of search algorithms for hard combinatorial problems. Such empirical hardness models have previo...
Frank Hutter, Youssef Hamadi, Holger H. Hoos, Kevi...
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