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CORR
2010
Springer
101views Education» more  CORR 2010»
13 years 7 months ago
Finite Optimal Control for Time-Bounded Reachability in CTMDPs and Continuous-Time Markov Games
We establish the existence of optimal scheduling strategies for time-bounded reachability in continuous-time Markov decision processes, and of co-optimal strategies for continuous-...
Markus Rabe, Sven Schewe
CIG
2005
IEEE
14 years 1 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 6 months ago
A Stackelberg Strategy for Routing Flow over Time
Routing games are used to to understand the impact of individual users’ decisions on network efficiency. Most prior work on routing games uses a simplified model of network fl...
Umang Bhaskar, Lisa Fleischer, Elliot Anshelevich
KES
2010
Springer
13 years 5 months ago
Solving real-world vehicle routing problems with time windows using virus evolution strategy
This paper proposes a new solution to the vehicle routing problem with time windows using an evolution strategy adopting viral infection. The problem belongs to the NP-hard class a...
Hitoshi Kanoh, Souichi Tsukahara
ATAL
2001
Springer
13 years 11 months ago
Optimal Negotiation Strategies for Agents with Incomplete Information
This paper analyzes the process of automated negotiation between two competitive agents that have firm deadlines and incomplete information about their opponent. Generally speaking...
S. Shaheen Fatima, Michael Wooldridge, Nicholas R....