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FORTE
2004
13 years 10 months ago
How Synchronisation Strategy Approximation in PEPA Implementations Affects Passage Time Performance Results
Passage time densities are useful performance measurements in stochastic systems. With them the modeller can extract probabilistic quality-of-service guarantees such as: the proba...
Jeremy T. Bradley, Stephen T. Gilmore, Nigel Thoma...
RTCSA
1999
IEEE
14 years 1 months ago
Scheduling Fault-Tolerant Distributed Hard Real-Time Tasks Independently of the Replication Strategies
Replication is a well-know fault-tolerance technique, and several replication strategies exist (e.g. active, passive, and semi-active replication). To be used in hard real-time sy...
Pascal Chevochot, Isabelle Puaut
ATVA
2007
Springer
111views Hardware» more  ATVA 2007»
14 years 3 months ago
Timed Control with Observation Based and Stuttering Invariant Strategies
In this paper we consider the problem of controller synthesis for timed games under imperfect information. Novel to our approach is the requirements to strategies: they should be b...
Franck Cassez, Alexandre David, Kim Guldstrand Lar...
COMPSAC
2004
IEEE
14 years 20 days ago
Real-Time Strategy and Practice in Service Grid
The emerging service grids bring together various distributed application-level services to a `market' for clients to request and enable the integration of services across di...
Hai Jin, Hanhua Chen, Jian Chen, Ping Kuang, Li Qi...
AIIDE
2007
13 years 11 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird