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HOST
2009
IEEE
14 years 1 months ago
New Design Strategy for Improving Hardware Trojan Detection and Reducing Trojan Activation Time
Hardware Trojans in integrated circuits and systems have become serious concern to fabless semiconductor industry and government agencies in recent years. Most of the previously p...
Hassan Salmani, Mohammad Tehranipoor, Jim Plusquel...
ICCBR
2005
Springer
14 years 3 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
AIPS
2007
14 years 10 days ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
EWCBR
2008
Springer
13 years 11 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
GAMEON
2003
13 years 11 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino