— In this paper, differential unitary space-time coding and non-coherent space-time coding for the training based approach of Kim and Tarokh are addressed. For this approach, nec...
—The problem of scheduling a set of tasks on a multiprocessor architecture is addressed. Tasks are assumed to be sporadic with arbitrary deadlines and may migrate between process...
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...