We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
In this paper, we propose a component-based discriminative approach for face alignment without requiring initialization1 . Unlike many approaches which locally optimize in a small ...
We present a theory for constructing linear subspace approximations to face-recognition algorithms and empirically demonstrate that a surprisingly diverse set of face-recognition a...
This paper presents a novel approach for automatic person labelling in video sequences using costumes. The person recognition is carried out by extracting the costumes of all the p...
—Keypoints on 3D surfaces are points that can be extracted repeatably over a wide range of 3D imaging conditions. They are used in many 3D shape processing applications; for exam...