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» On Plateaued Functions and Their Constructions
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SAC
2009
ACM
14 years 9 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
CCS
2001
ACM
14 years 4 days ago
The performance of public key-enabled kerberos authentication in mobile computing applications
Authenticating mobile computing users can require a significant amount of processing and communications resources— particularly when protocols based on public key encryption are...
Alan Harbitter, Daniel A. Menascé
ICS
2001
Tsinghua U.
14 years 2 days ago
Optimizing strategies for telescoping languages: procedure strength reduction and procedure vectorization
At Rice University, we have undertaken a project to construct a framework for generating high-level problem solving languages that can achieve high performance on a variety of pla...
Arun Chauhan, Ken Kennedy
SIGGRAPH
1999
ACM
13 years 12 months ago
Multi-color and Artistic Dithering
A multi-color dithering algorithm is proposed, which converts a barycentric combination of color intensities into a multi-color nonoverlapping surface coverage. Multi-color dither...
Victor Ostromoukhov, Roger D. Hersch
DEXAW
1998
IEEE
92views Database» more  DEXAW 1998»
13 years 12 months ago
Self-Configuring Components for Client-/Server-Applications
A mechanistic view of software component assembly implies exact matching and fitting of the particular components. We argue that components for large-scale software construction s...
Wolfgang Pree, Egbert Althammer, Hermann Sikora