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» On Positioning for Augmented Reality Systems
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PRESENCE
2002
129views more  PRESENCE 2002»
13 years 8 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
ECSCW
1993
13 years 10 months ago
A Spatial Model of Interaction in Large Virtual Environments
: We present a spatial model of group interaction in virtual environments. The model aims to provide flexible and natural support for managing conversations among large groups gath...
Steve Benford, Lennart E. Fahlén
ACMACE
2006
ACM
14 years 2 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
WWW
2007
ACM
14 years 9 months ago
Life is sharable: mechanisms to support and sustain blogging life experience
Recent trend in the development of mobile devices, wireless communications, sensor technologies, weblogs, and peer-to-peer communications have prompted a new design opportunity fo...
Yun-Maw Cheng, Tzu-Chuan Chou, Wai Yu, Li-Chieh Ch...
GIS
2002
ACM
13 years 8 months ago
Mapping Dilution of Precision (MDOP) and map-matched GPS
A novel method of map matching using the Global Positioning System (GPS) has been developed which uses digital mapping and height data to augment point position computation. This m...
Geoffrey Blewitt, George E. Taylor