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» On Positioning for Augmented Reality Systems
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PRESENCE
2007
167views more  PRESENCE 2007»
13 years 8 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
VR
2008
IEEE
174views Virtual Reality» more  VR 2008»
13 years 7 months ago
Stable haptic interaction using a damping model to implement a realistic tooth-cutting simulation for dental training
It is difficult to implement a stable and realistic haptic simulation for cutting rigid objects that is based on a damping model because of an inevitable conflict between stability...
Guanyang Liu, Yuru Zhang, Dangxiao Wang, William T...
CVPR
2003
IEEE
14 years 10 months ago
Fusing Online and Offline Information for Stable 3D Tracking in Real-Time
We propose an efficient online real-time solution for singlecamera 3?D tracking of rigid objects that can handle large camera displacements, drastic aspect changes, and partial oc...
Luca Vacchetti, Vincent Lepetit, Pascal Fua
ICPR
2006
IEEE
14 years 10 months ago
Superimposing 3D Virtual Objects using Markerless Tracking
This paper presents a novel methods to estimate the coordinates of a 3D object using the four vertices of a quadrangle and to track the markerless feature points. These methods ar...
Sang-Cheol Park, Sang-Woong Lee, Seong-Whan Lee
CHI
2006
ACM
14 years 9 months ago
Prototyping retractable string-based interaction techniques for dual-display mobile devices
Accessing information on mobile and wearable devices often requires the user's visual attention, and the precise operation of virtual or physical widgets. However, these inte...
Chandra Narayanaswami, Gábor Blaskó,...