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» On Quiescent Reliable Communication
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LCN
2006
IEEE
14 years 1 months ago
Considerations of SCTP Retransmission Delays for Thin Streams
The popularity of distributed interactive applications has exploded in the last few years. For example, massive multi-player online games have become a fast growing, multi-million...
Jon Pedersen, Carsten Griwodz, Pål Halvorsen
P2P
2006
IEEE
153views Communications» more  P2P 2006»
14 years 1 months ago
A Reciprocation-Based Economy for Multiple Services in Peer-to-Peer Grids
Peer-to-peer grids aim to build computational grids encompassing thousands of sites. To achieve this scale, such systems cannot rely on trust or off-line negotiations among partic...
Miranda Mowbray, Francisco Vilar Brasileiro, Nazar...
ACMACE
2006
ACM
14 years 1 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
ACMMSP
2006
ACM
252views Hardware» more  ACMMSP 2006»
14 years 1 months ago
Deconstructing process isolation
Most operating systems enforce process isolation through hardware protection mechanisms such as memory segmentation, page mapping, and differentiated user and kernel instructions....
Mark Aiken, Manuel Fähndrich, Chris Hawblitze...
IWCMC
2006
ACM
14 years 1 months ago
TARP: trust-aware routing protocol
Security is a critical issue in a mobile ad hoc network (MANET). In most of the previous protocols security is an added layer above the routing protocol. We propose a TrustAware R...
Loay Abusalah, Ashfaq A. Khokhar, G. BenBrahim, W....