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» On Ramsey-type positional games
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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 1 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
WINE
2009
Springer
127views Economy» more  WINE 2009»
14 years 3 months ago
Nash Dynamics in Congestion Games with Similar Resources
We study convergence of ε-Nash dynamics in congestion games when delay functions of all resources are similar. Delay functions are said to be similar if their values are within a...
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
JCT
2007
85views more  JCT 2007»
13 years 8 months ago
Avoider-Enforcer games
In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not who wins but rather how fast can one win. T...
Dan Hefetz, Michael Krivelevich, Tibor Szabó...
FDG
2009
ACM
14 years 3 months ago
Questioning video games' influence on CS interest
In this paper, we examine the relationship between digital games and interest in computer science. When we undertook this research, our goal was to expand upon past work that expl...
Betsy James DiSalvo, Amy Bruckman
MIDDLEWARE
2007
Springer
14 years 2 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira