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» On Ramsey-type positional games
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CG
2010
Springer
13 years 6 months ago
Score Bounded Monte-Carlo Tree Search
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
Tristan Cazenave, Abdallah Saffidine
CHI
2006
ACM
14 years 9 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
FORMATS
2005
Springer
14 years 2 months ago
On Optimal Timed Strategies
In this paper, we study timed games played on weighted timed automata. In this context, the reachability problem asks if, given a set T of locations and a cost C, Player 1 has a st...
Thomas Brihaye, Véronique Bruyère, J...
EPIA
2009
Springer
14 years 1 months ago
Control and Monitoring of a Robotic Soccer Team: The Base Station Application
In robotic soccer, teams of autonomous robots play soccer according to rules similar to the official FIFA rules. The game is refereed by a human and his orders are communicated to ...
Nuno M. Figueiredo, António J. R. Neves, Nu...
ACMACE
2005
ACM
14 years 2 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski