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HICSS
2007
IEEE
93views Biometrics» more  HICSS 2007»
14 years 3 months ago
Making Sense of Stories: the development of a new mobile computer game
This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
Patrick Stacey, Andrew Brown, Joe Nandhakumar
CIG
2006
IEEE
14 years 2 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain
ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
14 years 2 months ago
A System for Automatic Judgment of Offsides in Soccer Games
In this paper, we propose a system for automatic judgment of offsides in soccer games. We detect and track players in fixed multi camera images and calculate the world coordinates...
Sadatsugu Hashimoto, Shinji Ozawa
CIMCA
2005
IEEE
14 years 2 months ago
Canonical Sequence Directed Tactics Analyzer for Computer Go Games
We present an approach used in CSDTA (Canonical Sequence Directed Tactics Analyzer) that uses canonical sequences (Joseki) in hoping to improve computer Go programs. We collect 12...
Chung-Chih Li, Hikyoo Koh
ISCIS
2004
Springer
14 years 2 months ago
Modelling Role-Playing Games Using PEPA Nets
Abstract. We present a performance modelling case study of a distributed multi-player game expressed in the PEPA nets modelling language. The case study provides a modern complex d...
Stephen Gilmore, Leïla Kloul, Davide Piazza