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WIAMIS
2009
IEEE
14 years 3 months ago
Motion-swarm widgets for video interaction
Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object...
Jeffrey E. Boyd
ICCBR
2009
Springer
14 years 3 months ago
Case-Based Reasoning in Transfer Learning
Positive transfer learning (TL) occurs when, after gaining experience from learning how to solve a (source) task, the same learner can exploit this experience to improve performanc...
David W. Aha, Matthew Molineaux, Gita Sukthankar
ROBOCUP
2009
Springer
214views Robotics» more  ROBOCUP 2009»
14 years 3 months ago
Real-Time Ball Tracking in a Semi-automated Foosball Table
In this article a method is proposed for ball tracking using 100 Hz computer vision in a semi-automated foosball table. In this application the behavior of the ball is highly dynam...
Rob Janssen, Jeroen de Best, René van de Mo...
CEC
2008
IEEE
14 years 3 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
ICPR
2008
IEEE
14 years 3 months ago
Robust trajectory estimation of soccer players by using two cameras
This paper proposes a method to estimate the trajectories of soccer players by using two cameras set in a large-scale outdoor space such as a soccer stadium, which is normally not...
Nozomu Kasuya, Itaru Kitahara, Yoshinari Kameda, Y...