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» On Real-Time and Non Real-Time Distributed Computing
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ATAL
2008
Springer
13 years 9 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
HAPTICS
2008
IEEE
13 years 7 months ago
Efficient Transport Protocol for Networked Haptics Applications
The performance of haptic application is highly sensitive to communication delays and losses of data. It implies several constraints in developing networked haptic applications. Th...
Raul Wirz, Manuel Ferre, Raúl Marín,...
RTCSA
2007
IEEE
14 years 1 months ago
A Dynamic Medial Axis Model for Sensor Networks
An important property in a sensor network is the monitoring of temporal changes of hazardous situations such as forest fires. Rescue groups need to be aware of dynamic changes th...
Lan Lin, Hyunyoung Lee
RTCSA
2005
IEEE
14 years 29 days ago
FPGA-Based Content Protection System for Embedded Consumer Electronics
We propose a new architecture for a content protection system that conceals confidential data and algorithms in an FPGA as electrical circuits. This architecture is designed for a...
Hiroyuki Yokoyama, Kenji Toda
ICIP
2006
IEEE
14 years 9 months ago
Interpolation Free Sub-Pixel Motion Estimation for H.264
Sub-pixel motion compensation plays an important role in compression efficiency within modern video codecs such as MPEG2, MPEG4 and H.264. Sub-pixel motion compensa tion is implem...
Paul R. Hill, Tuan-Kiang Chiew, David R. Bull