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» On Real-Time and Non Real-Time Distributed Computing
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EUROPAR
2004
Springer
14 years 23 days ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...