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» On Real-Time and Non Real-Time Distributed Computing
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EUROPAR
2004
Springer
15 years 8 months ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
97
Voted
CAMP
2000
IEEE
15 years 7 months ago
A Distributed System for Real-Time Volume Reconstruction
Eugene Borovikov, Larry S. Davis
114
Voted
BROADNETS
2004
IEEE
15 years 6 months ago
Distributed Hybrid Agent Based Intrusion Detection and Real Time Response System
Vaidehi Kasarekar, Byrav Ramamurthy
101
Voted
IPPS
2007
IEEE
15 years 9 months ago
A Flexible Scheme for Scheduling Fault-Tolerant Real-Time Tasks on Multiprocessors
Michele Cirinei, Enrico Bini, Giuseppe Lipari, Alb...
71
Voted
IPPS
2003
IEEE
15 years 8 months ago
Evaluation of a Hybrid Real-Time Bus Scheduling Mechanism for CAN
Jonathan Mangnall, Steven F. Quigley