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» On Real-Time and Non Real-Time Distributed Computing
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HAPTICS
2003
IEEE
15 years 11 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
HASE
1997
IEEE
15 years 10 months ago
High-Coverage Fault Tolerance in Real-Time Systems Based on Point-to-Point Communication
: The distributed recovery block (DRB) scheme is a widely applicable approach for realizing both hardware and software fault tolerance in real-time distributed and parallel compute...
K. H. Kim, Chittur Subbaraman, Eltefaat Shokri
IPPS
2003
IEEE
15 years 11 months ago
SoCBUS: Switched Network on Chip for Hard Real Time Embedded Systems
With the current trend in integration of more complex systems on chip there is a need for better communication infrastructure on chip that will increase the available bandwidth an...
Daniel Wiklund, Dake Liu
183
Voted
RTAS
2000
IEEE
15 years 10 months ago
Evaluating Policies and Mechanisms for Supporting Embedded, Real-Time Applications with CORBA 3.0
To be an effective platform for performance-sensitive realtime systems, commercial-off-the-shelf (COTS) distributed object computing (DOC) middleware must support application qual...
Carlos O'Ryan, Douglas C. Schmidt, Fred Kuhns, Mar...
ICCV
2007
IEEE
16 years 8 months ago
N3M: Natural 3D Markers for Real-Time Object Detection and Pose Estimation
In this paper, a new approach for object detection and pose estimation is introduced. The contribution consists in the conception of entities permitting stable detection and relia...
Stefan Hinterstoisser, Selim Benhimane, Nassir Nav...