Sciweavers

534 search results - page 50 / 107
» On Second Generation Distributed Component Systems
Sort
View
NETGAMES
2004
ACM
14 years 1 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
ANLP
1997
186views more  ANLP 1997»
13 years 9 months ago
Software Infrastructure for Natural Language Processing
We classify and review current approaches to software infrastructure for research, development and delivery of NLP systems. The task is motivated by a discussion of current trends...
Hamish Cunningham, Kevin Humphreys, Robert J. Gaiz...
PPAM
2005
Springer
14 years 1 months ago
Two Level Job-Scheduling Strategies for a Computational Grid
Abstract. We address parallel jobs scheduling problem for computational GRID systems. We concentrate on two-level hierarchy scheduling: at the first level broker allocates computa...
Andrei Tchernykh, Juan Manuel Ramírez, Arut...
FLAIRS
2004
13 years 9 months ago
A Functional and Behavioral Knowledge-based Implementation for Intelligent Sensors/Actuators
As the complexity of industrial processes increases, it requires the use of intelligent sensors or actuators (known as Intelligent Instruments) to allow for more comprehensive and...
Richard Dapoigny, Patrick Barlatier, Laurent Foull...
ECCV
2004
Springer
14 years 10 months ago
Modeling and Synthesis of Facial Motion Driven by Speech
We introduce a novel approach to modeling the dynamics of human facial motion induced by the action of speech for the purpose of synthesis. We represent the trajectories of a numbe...
Payam Saisan, Alessandro Bissacco, Alessandro Chiu...