We investigate a prototypical agent-based model, the Naming Game, on random geometric networks. The Naming Game is a minimal model, employing local communications that captures th...
A self-assembly algorithm for synchronising agents and have them arrange according to a particular graph is given. This algorithm, expressed using an ad hoc rule-based process alge...
Borrowing from concepts in expander graphs, we study the expansion properties of real-world, complex networks (e.g. social networks, unstructured peer-to-peer or P2P networks) and...
One frequently studied problem in the context of information dissemination in communication networks is the broadcasting problem. In this paper, we study the following randomized b...
Multicut is a fundamental network communication and connectivity problem. It is defined as: given an undirected graph and a collection of pairs of terminal vertices, find a minimu...