In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
A design pattern is a mechanism for encapsulating the knowledge of experienced designers into a re-usable artifact. Parallel design patterns reflect commonly occurring parallel co...
Kai Tan, Duane Szafron, Jonathan Schaeffer, John A...
We propose a new algorithm, called Stripe-join, for performing a join given a join index. Stripe-join is inspired by an algorithm called \Jive-join" developed by Li and Ross....
This paper addresses the question of producing modular sequential imperative code from synchronous data-flow networks. Precisely, given a system with several input and output flow...
A PCNNs-based square-and-triangle-template method for binary fingerprint image thinning is proposed. The algorithm is iterative, in which a combined sequential and parallel proces...