Sciweavers

350 search results - page 54 / 70
» On Strategy Improvement Algorithms for Simple Stochastic Gam...
Sort
View
SI3D
2010
ACM
15 years 11 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
GECCO
2010
Springer
157views Optimization» more  GECCO 2010»
15 years 6 months ago
Mirrored variants of the (1, 4)-CMA-ES compared on the noiseless BBOB-2010 testbed
Derandomization by means of mirrored samples has been recently introduced to enhance the performances of (1, λ)Evolution-Strategies (ESs) with the aim of designing fast and robus...
Anne Auger, Dimo Brockhoff, Nikolaus Hansen
ICML
2002
IEEE
16 years 5 months ago
Algorithm-Directed Exploration for Model-Based Reinforcement Learning in Factored MDPs
One of the central challenges in reinforcement learning is to balance the exploration/exploitation tradeoff while scaling up to large problems. Although model-based reinforcement ...
Carlos Guestrin, Relu Patrascu, Dale Schuurmans
MABS
2005
Springer
15 years 10 months ago
Automatic Tuning of Agent-Based Models Using Genetic Algorithms
When developping multi-agent systems (MAS) or models in the context of agent-based simulation (ABS), the tuning of the model constitutes a crucial step of the design process. Inde...
Benoît Calvez, Guillaume Hutzler
BIOCOMP
2006
15 years 5 months ago
Acceleration of Covariance Models for Non-coding RNA Search
Stochastic context-free grammar (SCFG) based models for non-coding RNA (ncRNA) gene searches are much more powerful than regular grammar based models due to the ability to model in...
Scott F. Smith 0002