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» On Structural Analysis of Large Networks
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NETGAMES
2003
ACM
14 years 1 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
EUROCRYPT
2003
Springer
14 years 1 months ago
Facts and Myths of Enigma: Breaking Stereotypes
In spite of a relatively large number of publications about breaking Enigma by the Allies before and during the World War II, this subject remains relatively unknown not only to th...
Kris Gaj, Arkadiusz Orlowski
SIGMETRICS
2010
ACM
213views Hardware» more  SIGMETRICS 2010»
14 years 1 months ago
Small subset queries and bloom filters using ternary associative memories, with applications
Associative memories offer high levels of parallelism in matching a query against stored entries. We design and analyze an architecture which uses a single lookup into a Ternary C...
Ashish Goel, Pankaj Gupta
CCS
2009
ACM
14 years 19 days ago
On lightweight mobile phone application certification
Users have begun downloading an increasingly large number of mobile phone applications in response to advancements in handsets and wireless networks. The increased number of appli...
William Enck, Machigar Ongtang, Patrick Drew McDan...
ATAL
2006
Springer
14 years 11 days ago
Magenta technology multi-agent logistics i-Scheduler for road transportation
The paper describes main features of an Intelligent Scheduler for Road Transportation Applications based on Magenta agent technology and characterized by a number of unique, advan...
Jonathan Himoff, George Rzevski, Petr Skobelev