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» On Surface Approximation Using Developable Surfaces
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RT
1998
Springer
14 years 19 hour ago
Image-Based Rendering for Non-Diffuse Synthetic Scenes
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
Dani Lischinski, Ari Rappoport
SIGGRAPH
1996
ACM
13 years 12 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
3DIM
2003
IEEE
13 years 11 months ago
Efficient Reconstruction of Indoor Scenes with Color
In this paper we present an efficient and general approach to computing and integrating 3D distance fields directly from multiple range images. We compute normal and confidence va...
Rui Wang 0003, David P. Luebke
ICCV
1995
IEEE
13 years 11 months ago
Alignment by Maximization of Mutual Information
A new information-theoretic approach is presented for finding the pose of an object in an image. The technique does not require information about the surface properties of the ob...
Paul A. Viola, William M. Wells III
CGF
2008
168views more  CGF 2008»
13 years 8 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt