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» On Surface Approximation Using Developable Surfaces
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CGF
2006
198views more  CGF 2006»
13 years 7 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CVIU
2007
102views more  CVIU 2007»
13 years 7 months ago
An optical navigation sensor for micro aerial vehicles
This paper describes a catadioptric microsensor for multidirectional imaging and 3D egomotion computation. Inspired by the wide viewing angle of insects’ compound eyes, we show ...
Christel-Loic Tisse, Hugh F. Durrant-Whyte, R. And...
TOG
2008
108views more  TOG 2008»
13 years 7 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
SPE
1998
118views more  SPE 1998»
13 years 7 months ago
Implementing a Zooming User Interface: Experience Building Pad++
We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a s...
Benjamin B. Bederson, Jonathan Meyer
ISVD
2010
IEEE
13 years 6 months ago
Alpha Shape Topology of the Cosmic Web
—We study the topology of the Megaparsec Cosmic Web on the basis of the Alpha Shapes of the galaxy distribution. The simplicial complexes of the alpha shapes are used to determin...
Rien van de Weygaert, Erwin Platen, Gert Vegter, B...